From The Guardian: “Over the last decade, the concept of games as a service has revolutionised the way the interactive entertainment industry works. From the subscriptions introduced by massively multiplayer online adventures such as World of Warcraft to the seasonal battle passes of current online shooters, were seeing a huge amount of focus on games that can sustain a lucrative community of players over several years.
But where does that leave more offbeat ideas and concepts that couldnt support years worth of play? Where does it leave the single-player narrative adventure the blockbusting genre that brought us titles such as Metal Gear Solid, Red Dead Redemption and Mass Effect? Its a genre Sony has supported through funding the studios that make games such as The Last of Us, Spider-Man and God of War. But Microsoft has focused its efforts on cross-platform, connected games, as symbolised by the mammoth Minecraft industry. Is there still room for traditional forms of n…
Source: N4G PC Phil Spencer on the future of Xbox: we still want to take risks with games