The Outerhaven writes: Did you ever think about why your favorite first-person shooters have an in-game announcer? The one that is screaming on the top of its virtual lungs when you’re out there, fragging everyone in sight? Double Kill! Triple Kill! Mega Kill! I’m sure you’re familiar with those and much more, but did you ever wonder where it all started?
Source: N4G PC Where did the first-person shooter in-game announcer come from?