Lars Wingefors, the CEO of Crystal Dynamics and Eidos parent company Embracer, provided an update on the groups pipeline of triple-A projects during a quarterly earnings presentation on Thursday.
He defined triple-A games as titles that have over 100 full-time developers at the peak of their development phase.
They must also have notable or significant marketing budgets and are expected to sell at least two million units.
And if development work is paid for by an external partner, Embracer must also have a notable economic upside.
Source: N4G PC Crystal Dynamics and Eidos Montreal are expected to release 5 triple-A games by March 2028 | VGC