The creative director of Marvel’s Avengers has apologised for the game, citing a difficult development process.
“It was a challenging production, let’s say,” creative director Cezar Virtosu told Edge Magazine in its latest issue. The superhero smash-’em-up, which is scheduled to have dev support cut this year, is known to have hit its fair share of snags after profits fell short of recouping development costs following disappointing sales. Despite its competent solo campaign mode, the game suffered for its murky identity and glutted loot-based systems, and ultimately failed to impress.
Source: N4G PC Marvel's Avengers Creative Director Apologizes for the Whole Thing