In a few days, Layers of Fear will be released, a new adaptation of a successful horror series created by the Polish Bloober Team in collaboration with Anshar Studios. It’s not a direct remake, nor is it a completely new game. Instead, it’s more of a definitive version that takes familiar elements, modifies some of them, and adds a lot of new content. Why did the developers decide to return to older games? What have they learned and how have they utilized new technologies? To answer these questions, we spoke not only with Kacper Michalski, the head of production at Bloober Team, but also with other members of the team working on the game.
Source: N4G PC The new Layers of Fear is laying the groundwork for exciting new projects