“At some point, not to get all geeky about it, but there’s render time per-frame and teams can either want to go horizontal or go kind of deep on a frame, and it’s a creative choice.
We obviously have games that are running at 4K/60 on the platform. Its not a platform issue, its a creative decision.
I trust the decisions Bethesda Game Studios makes, and I trust what I’m playing.
I don’t ever want us to turn playing games into a math exercise… I’m not saying that 60[FPS] or resolution don’t impact what you play, but I don’t think we want that to turn into an Excel thing.
I think you want to give the creatives the tools to make the best decisions, and the game will be what it is.
I think Starfield’s going to be a great game and I love the reception today, and I don’t want to kind of force specs on every game before they start.”
Source: N4G PC Starfield At 30FPS Is A Creative Decision, Says Xbox's Phil Spencer