In most games, sniping enemy targets from long distance feels impersonal. Single-player campaigns that approximate the experience center it around high-value military targets, while multiplayer games make it only as intimate as your rivalry against a particular player. Children of the Sun, an indie game with a dark heart of vengeance at its core, makes it feel extremely personal. And after playing a segment of the game spanning about two hours, I’m curious where it all ends.
In Children of the Sun, your protagonist–simply called The Girl–is on a violent quest to kill her way through legions of cultists in search of their mysterious leader. The story is sparse, delivered through brief and often abstracted motion comics, as you get glimpses of the cult’s abuses. If the point is to show them as both heartless and faceless, these accomplish the goal well and provide ample impetus to hunt them down.
The twist is that in each stage, you only have one bullet, and that has to last you through multiple targets. However, once a bullet has hit a cultist–or sometimes, another object like an explosive–you can redirect it towards another. Each stage, then, becomes a meticulous process of finding where each of the cultists are, including their moving routes, and planning a ping-pong path for your bullet to travel through each of their bodies.
Source: Gamespot This Stylish New Shooter Gives You A Single Bullet And A Dozen Targets