Shacknews writes:
Its easy to take magic in RPGs for granted. Even Final Fantasy VI, in which the characters are so shocked to see magic they break the fourth wall, treats it as a simple exchange: MP for big boy damage. Its rare for a games story to contend with magic as something more complicated or costly. Fate/Stay Night emphasizes a great physical burden for example. In The Thaumaturge, magic isnt about throwing fireballs; its about exploiting forces not to be trifled with, dancing with ones own self-destructive flaws and dipping into a well of madness. Theres always a temptation to reach for more, and most who do dont climb back out.
Source: N4G PC The Thaumaturge review: Wiktor's Bizarre Adventure | Shacknews