WTMG’s Leo Faria: “Oh, Prince of Persia: The Lost Crown. What a lovely little surprise you were, right at the beginning of the year. Without a doubt, one of the best metroidvanias in recent memory, and one of Ubisofts best titles of the past couple of decades. It, alongside games like Hi-Fi Rush, Assassins Creed Nexus and Helldivers II, showcased what I hope it will eventually turn into a trend of big name publishers focusing less on overbudgeted AAA experiences, and more on mid-tier gems meant to cater to a specific audience with no unnecessary monetization schemes on the side.

I played The Lost Crown to death when it first came out, but I kept thinking about it long after beating it. I wanted to know more about its development cycle. I wanted to discover how and why its developers decided to revive a long-dormant franchise, whilst turning it into a 2D metroidvania. Luckily, I was able to do just that. I was able to have a quick chat with two members from Ubisoft Montpellier,…

Source: N4G PC Interview with Abdelhak Elguess and Mounir Radi, Developers Behind Prince of Persia: The Lost Crown