Pilestedt writes: “Very good question. First thing we got to do is ensure we get more devs time playing the game. It’s hard to make the right decisions if the eyes aren’t on the road.

Secondly, I want to ensure we actively look at the sentiment and create a holistic view of WHY feedback is given. And my working theory is that TTK is too high.”

Source: N4G PC Helldivers 2 weapon rebalancing to get massive buff with studios new Chief Creative Officer