When No Mans Sky first launched all the way back in 2016, its main selling point was limitless exploration, across an impossibly vast procedurally generated world.
In theory, the universe was built for players to comb through meticulously, logging discoveries and charting the unknown while being gently directed by an overarching, albeit fairly slight main plot. In practice however, planet diversity was limited, with very little reason to hop from planet to planet.
Besides brief trips to farm resources that rarely warranted further interaction, I never quite engaged with what was, at the time, the games primary hook.
Since then, though, a frankly dizzying number of updates have added everything from base building to fleet management and farming
Source: N4G PC No Mans Skys 5.0 update has finally convinced me to explore its universe