My former best friend is standing right next to me. We haven’t spoken in more than eight months. Well over a decade of friendship was destroyed by one careless letter. He’s here now because he wants something. He always wants something. This time he’s demanding a single coconut.
If this were an older Animal Crossing game I would equip my butterfly net and accidentally-on-purpose bonk him on the head until he lost his temper. Perhaps if I could engage in some antisocial activity to convey my shock and sadness, or at least get it out of my system, we would have made up by now. But Pocket Camp, with its laser focus on furniture collection, leaf tickets, and making Gulliver go wrong, is bereft of the usual Animal Crossing expressions of vengeance.
I mean, as well as being unable to “accidentally” bonk Octavian on his irritating head, I am not able to plant hundreds of trees outside his home, hoping to trap him in an impromptu forest. I cannot shun him until he leaves town. There are no custom floor tiles which I can redesign to say “GO AWAY” and then use them to pave a pathway to his front door. And, without a letter-writing facility, I can’t even send rude-but-perfectly-spelled missives. The latter is a particular sore point given Octavian’s own letter – a VALENTINE if you can believe it – is what started this argument in the first place.
Source: Eurogamer Animal Crossing: Pocket Camp and the feud that keeps on running